Cinema 4D Experimentation
Todays workshop was a number of experiments for learning techniques within Cinema4D,
We worked with turning 2d shapes 3d, using particle emitters and reflectivity.
The first project was to make a tunnel that we could emit reflective balls down with contact physics, we extruded a square shape (which I later changed to a flower) and twisted it to create character inside the tunnel.
We then set up the emitter to fire out several balls at once, and gave both the balls (particles) and the tunnel contact physics so that they would bounce off eachother.
Here's the final output.
The next experiment was creating an animated sheet with colour maps to create still textures.
We took a plane and then warped it with noise and applied a colour map so that the plane would change colours at different Z co-ordinates.
Here are a few variants I made.
The final experiment was a combination of using a particle emitter with a null object and motext to create a clean post modernist animation.
The process was rather simple but getting the camera angle and emitter direction proved to be the more challenging part.
Here's my final output.